Handling technique, there are some nasty side effects to adding unnecessary Return value to see if the function succeeded.Īlthough the return code technique is sometimes the most appropriate error Malloc() work this way: the caller is supposed to test the That the caller explicitly tests via some conditional statement suchĪs if. Return a return code (sometimes called an error code) The commonly used alternative to try / catch / throw is to What are some ways try / catch / throw can improve software quality?īy eliminating one of the reasons for if statements. I have too many try blocks what can I do about it?.Exception handling seems to make my life more difficult clearly I'm not the problem, am I?.When I throw this object, how many times will it be copied?.What does throw (without an exception object after the throw keyword) mean? Where would I use it?.But MFC seems to encourage the use of catch-by-pointer should I do the same? Updated!.How do I change the string-length of an array of char to prevent memory leaks even if/when someone throws an exception?.How should I handle resources if my constructors may throw exceptions?. How can I handle a destructor that fails?.How can I handle a constructor that fails?.What are some ways try / catch / throw can improve software quality?.(Part of C++ FAQ Lite, Copyright © 1991-2006, Marshall Cline, in section : Exceptions and error handling Updated! , C++ FAQ Lite Exceptions and error handling Updated!
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